![]() Because it was in the 4:3 aspect ratio and Zool was a speedy little character, you would often get caught out by things just off the screen as you couldn’t see more than two inches in front of the character. One of the main gripes over the original Amiga version was that the screen always felt too small. Zool Redimensioned doesn’t try to reinvent the wheel, it has just put some nice sparkly additions on the spokes. Run around the levels, pick up stuff for points, jump on or shoot enemies, get to the end of the level, kill boss, move onto the next area. ![]() If you have ever played any 16-bit (or even 8-bit) platformer, then you already know what you are getting into with Zool Redimensioned. This is all that is really needed from a game like this, it’s not overly complex so it doesn’t need a complex control scheme. This really is basic stuff and I don’t mean that in a negative way. You control Zool with ease, a button to jump, one to attack and one for your special spinning move. The levels are still based on things like sweets and music. It still has those bright and colourful graphics. So anyway, how is this remake? It plays pretty much how I remember the original playing almost three decades ago. As someone who wasn’t much of a fan of Sega’s then-new mascot and the Sonic game… it was still far better than Zool. The main selling point of Zool: Ninja of the Nth Dimension was that it was fast, that was why it was often considered the Amiga’s answer to Sonic the Hedgehog. As a game, Zool just lacked the polish and style that the far superior console platformers were doing at the time. Of course, we Amiga owners lapped it up back then, because it was the closest thing we could get to playing Sonic the Hedgehog without having to buy a Mega Drive. ![]() It was a distinctly average platformer game with some really annoying flaws. But before I do get into it, I just want to very quickly cover how I felt about the original game back in 1992. From developer Sumo Digital Academy (a wonderful academy giving young coders the chance to make games) and publisher Secret Mode comes Zool Redimensioned.īut is it any good? Well, that is why I’m writing this review. Long story short and twenty-nine years after the game’s original 1992 release, it has been remade. The game saw ports to other home computers and even some of the consoles later too. In fact, Zool: Ninja of the Nth Dimension was bundled with the then newly released Amiga 1200 computer. Zool: Ninja of the Nth Dimension was an attempt to bring console-style platforming action to the Amiga 1200. A few developers tried to introduce a new gaming mascot, there was Team 17 with Superfrog. A couple of years before that though (but slightly after Sonic had been unleashed), Gremlin Interactive introduced their new character, Zool. However, the home computers of the day were lagging behind in that regard. The consoles were well catered for and housed some of the most endearing platform gaming characters ever. Sega had hit the ground running with the Blue-blur that was Sonic. Nintendo already had their moustachioed Italian plumber from New York with Mario. ![]() Or, if you’re just looking looking to beef up Cal’s healing abilities, check out our guide to the locations of Jedi: Survivor’s stim canisters.Back in the early nineties, there was a bit of a battle to create an iconic gaming mascot… especially within the platforming genre. If you count yourself among the completionist crowd, our items guides for Coruscant, Koboh, Jedha, and Shattered Moon will get you on the right track. (Yes, there’s obviously a rancor in this game. From there, learn how to unlock all of Cal’s lightsaber stances, figure out the solutions to Jedi Chambers, and crack the code on defeating the rancor. The absolute first thing you should do is brush up on the plot of Star Wars Jedi: Fallen Order, because Survivor’s in-game recap simply does not do it justice. As newly minted Jedi Knight Cal Kestis, you partner up with the cutest droid in Star Wars canon and embark on the noble quest of flipping the bird to the Empire. Star Wars Jedi: Survivor, the sequel to 2019’s acclaimed Jedi: Fallen Order, proves it. Star Wars isn’t just about space magic and incandescent laser swords - but it rules when it is.
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